To ease up the work with making a good foundation to our project
is there 5 key points from the literature that will help us with the interviews.
1) Goal – to have a clear goal with the interview and why we are really asking
these questions.
2) Population – Who are
we interviewing? We can choose people by random or go after a specific pattern.
3) Relations with the interviewer and the people that are being interviewed –
To keep a professional relation is important. It’s also important with an
approval from the people that are being interviewed. And at last to inform what
the interview will be used for.
4) Triangulation – To investigate problems from
different angels.
5) Pilot study – Try our interview questions before we use
them. Is it really going to work? This will save us lots of time.
There is also different kind of interviews we can use. A
structured, Open Semi structured or open questions.
What requirements for this given design task should we have?
The key activities we can lean back on and
repeat from the literature is
1) Establishing requirements.
2) Designing
alternatives.
3) Prototyping
4) Evaluating.
Even if we won't have that much
time to repeat these steps over and over again do I feel like these steps could
really help to make a product “perfect” I think it’s good to have an open mind
about the initial requirements at point 1 here and not get stuck on some idea
that can’t be changed. I think these
theoretical steps will help us in our user studies, instead of just going out
and watching people at a museum we have specific points to go on and we could
establish some kind of ground to work on when we kept developing our product.
I
think the key requirements for a given design task should be:
1) Effectiveness –
easy to use, do what it’s supposed to do.
2) Safety- safe to use.
3) Utility –
satisfaction, you get some kind of feeling when you use it.
4) Memorability – easy to remember how to use.
5) Learnability –
easy to learn how to use.
I also think that the product should give back
adequate feedback to the user instead of just printing out an “Error – wrong”
or “No” or something like that. Another thing that goes hand in hand with effectiveness
is that features should be visible. They talk about visible in the literature,
the more functions that are visible it’s more likely that the user will really
use your awesome features, this way the user will get what he paid for and
really get the whole experience of your product. Another good requirement is
the consistency in a design. I didn’t think of this but the literature did, but
it really hit me how incredible annoying it is when you use something and the
interface isn’t the same for each menu or some button moves around for each
step you advance into the application. Another thing is a profound
investigation on the current market, what existing technologies are already out
there, copyrights etc. I have no mentioned a row of requirements that should be
in a design task. In a real design, will there be lots of different
professionals involved so the process won’t be the same for everyone. But some
key features the literature points out is the and summarize all above:
1)
understand the requirements
2) produce a design that satisfies those requirements
3) evaluate the design.
If everyone in the team knows about this we have a
stable ground to develop on.
An interesting questions to discuss under the reading seminary
is:
How can we use triangulation in the best possible way? I mean how can we really step outside the box and look at the problem with a totally new angel.
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