Think aloud with international student in my house
The yellow marks is reference to the literature.
The yellow marks is reference to the literature.
The data gathering from observation and interviews should have a
clear goal through when we did our interviews we might not had a really clear
goal in mind but after gathering the data we had a pretty good idea of what we
wanted to do with the material we had. The main point in our interviews was
that the visitors didn't find stuff inside the museum, even though that the
stuff where inside the museum. I feel like we adapted our interviews good and
that we didn't went to the museum with one strict focus point in mind so we
were able to adapt good
during the circumstances. This is confirmed by the literature that it’s important
to have a fine balance
between goals and being open minded so small modifications. When we were
at the museum we had in mind that we wanted to find out
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What kind of person visit this museum?
-
What are they doing?
-
How are they doing it?
From this main focus point we adapted our design to be most
fit for younger parents and tourists. First from our personas and from
observation at Tekniska muset we found out that younger parents visiting a
museum didn't had much time to experience the exhibition itself and was
constantly looking out for their children. Another observation we did at
Nordiska muset was the tourists and how they adapted to the exhibition. Even
though the museum wasn't crowded and there were only a few visitors at the time
we were there, they consisted of tourists.
To get
different perspective from the observations at the museums we visited
was our real strength that we worked in a group. Even if our group consist of
only male around 20 years old we still have different ideas, experience and
lives. Though we have not pointed this out that different members of the group
should observe different areas we went on to just doing a total observation at
the museum and then combining our experience when we sat down and talked about
what we should do.
This is why I contacted a international student in my house.
This think aloud fit in a direct
observation in controlled environments.
First of all it was good that we
lived in the same house so she didn't had to travel or feel that she wasted her
time. The second good thing was that the environment was quiet and we could solely
focus on the main thing, the observation.
I presented our design and didn't really tell her much about
why we did it and who should use it. I told her more about this after the
testing was done. I did this because I didn't wanted to influence her with my
ideas and my thoughts.
The
degree of participation I had in the observation was to a minimum. I choose
to call myself a passive
observer, even though I was there to answer any questions and ask
question, I wanted the interaction to be as real as possible and I told her to
think out loud on what she was doing and why she was clicking on different
stuff.
I gathered my information with paper and pencil to minimize
the distraction from computers and recordings.
The application started with the main screen with a few
icons, it’s was confusing at first what the icons meat, the first thing she
said “what are these?”. I did not answer that question because that would have
spoiled the whole idea with the application. Instead she clicked on the icons
and was directed to the second page, and it was first here she said “ahhha!”
and understood what the different icons did. She went back to the main page and
started to interpret the different icons. And clicked on one and came to the
second screen where she should fill in here special requests. It was the same
problem here with that are sometimes not that clear. But this page was easier
to understand not when she were used to the icon system.
She went on the said “I
really like this idea, it would be great for my international friends to visit
different museum because it’s hard to find out where to go in Stockholm.” The rest
of the observation was straight forward and after she got used to the icons she
could easy understand what to do and what it was for.
So the main problems here is the icons, one way to solve
this is to either find really clear symbols or add some informative text to
every icon.
We wanted to design to be as minimum as possible this is why
this think aloud went so fast. This is a good thing because we wanted to product
to be as smooth and self-explaining as possible and from this observation I can
say we reached that goal.
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